#include "Tile.h"

Tile::Tile(Land *pLand) {
	land = pLand;
}

Land * Tile::getLand() {
	return land;
}

std::vector<TileObject*> Tile::getObjects() {
	return objects;
}

void Tile::addObject(TileObject *pObject) {
	objects.push_back(pObject);
}
